Chapter 8. Floods

Floods

Water is the holy grail of simulated effects. Every aspect of creating it is a complex and difficult hurdle. You can divide the generation of water into three parts. First you have the body of water. Within it, you can have thousands of currents, sloshing in unison and against each other. Second is water's ability to break away and then come back together. It can be poured, splashed, or sprayed. Third is its complex shading. Water is highly reflective, transparent, and volumetric, all within the same object. Any one of these aspects is difficult to deal with, let alone all at once.

Water

Water is complex to deal with, whether you ...

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