Modeling the Head

I'd like to begin with the eye. It represents an individual object so that later on, it can be moved independently of the head geometry.

The Eye

Placing and Scaling the Sphere

Create a Sphere object and place it behind the frontal sketch so that only a portion overlaps it and so that the sphere is visible in the frontal view (see Figure 4.24). Move the sphere along the X- and Y-axes so that the visible sphere surfaces correspond to the sketched-in pupils. Here you can use the orange handles on the sphere to make it an appropriate size. The sphere should extend to the side of the eye visible in the sketch. Of course, here you are relying on “eyeing it” in the truest sense. I decided upon a radius of 70 m, as you can see in

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