O'Reilly logo

Mathematics for 3D Game Programming and Computer Graphics, Third Edition by Eric Lengyel

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 16. Numerical Methods

During the course of 3D graphics development, problems often arise that require us to numerically calculate the solution to some kind of mathematical model. In this chapter, we start with an effective technique for simultaneously calculating the sine and cosine functions. We then discuss numerical methods for solving three classes of problems. First, we discuss techniques for solving arbitrary linear systems and linear systems having a special form. Second, we examine methods for finding the eigenvalues and eigenvectors of a symmetric matrix. Lastly, we introduce classical procedures for approximating the solutions to ordinary differential equations.

Trigonometric Functions

The sine and cosine functions are frequently ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required