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Mathematics for 3D Game Programming and Computer Graphics, Third Edition by Eric Lengyel

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Chapter 14. Rotational Physics

This chapter continues the survey of physics that begins in Chapter 13. We now enter the domain of rotational mechanics to examine the behavior of rotating objects and the forces experienced in a rotating environment. Rotational physics has a wide range of applications in game programming, from interaction between players and objects in the environment to space combat simulations. Virtually any object that is flying through the air or otherwise not resting on a surface is probably rotating, and thus would benefit from an accurate simulation of its motion.

Rotating Environments

This section discusses the physics that apply to an object in a rotating environment. A rotating environment refers to any frame of reference ...

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