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Mathematics and Physics for Programmers, Second Edition by Danny Kodicek, John Patrick Flynt

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Chapter 25. Game Theory and Artificial Intelligence

Overview

This chapter concerns artificial intelligence (AI), and attention is given to how AI is used in board games. AI refers to the study of whether or how machines can be made to “think.” The field is almost as old as computing itself. One of the key moments in the history of the field came when Alan Turing (1912–1954), a mathematician and computer scientist, wrote a seminal paper on the concept of AI. Computers begin to think, Turing contended, when people communicating with computers cannot distinguish the communications of computers from the communications of human beings. This goal has been achieved in ...

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