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Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 by Jeff Wilson, Zak Parrish, Jason Busby

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Chapter 7. Introduction to Lighting

Whether you’re setting a mood or directing your player’s attention, lighting is one of your most powerful tools. When it comes to lighting, Unreal Engine 3.0’s revamped tools offer amazing new power and flexibility. The results have blown away folks who used previous versions. You’ve come along at just the right time: Instead of working around the old system’s limitations, your challenge is to master all the power that’s built into the new one. A whole lot more fun, wouldn’t you say? That’s what this chapter is about: understanding the basic principles of lighting and using Unreal’s new tools to achieve truly mind-blowing lighting effects.

Light Placement

Placing lights in your level is ...

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