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Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 by Jeff Wilson, Zak Parrish, Jason Busby

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Chapter 1. Introduction to Unreal Technology

OK, life’s as it should be: You’re playing a game. Xbox 360, PS3, PC, whatever. Stop, think. What’s throwing that character up there on the screen? What’s making that explosion look, sound, act like that? What’s moving you from one room, one world, one level to the next? What’s controlling how that game reacts to you? What’s bossing around all your fancy hardware, making it jump through hoops? What makes it all so real?

A game engine, that’s what. And if you’re playing something really hot—like, say, Gears of War 2 or BioShock—that engine is Unreal Engine 3.

You, yes, you can make Unreal Engine 3 jump through hoops in your games, your levels. You just have to know how. That’ll take a little ...

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