Preface

This book is an in-depth guide through the process of creating a high quality game from scratch, starting from importing and implementing assets and ending up with packaging the game for release and making patches, with all the steps in-between. The main aim of this book is to make a game that looks awesome, and cover advanced stuff using C++ extensively to build the logic for the game.

What this book covers

Chapter 1, Preparing for a Big Project, shows how to create a new project, set it up, edit its settings and making it ready to rock. Also, the advanced assets pipeline will be discussed so that readers can bring in their models into Unreal Engine.

Chapter 2, Setting Up Your Warrior, explains how to make the game's hero! We will be building ...

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