Bellz cinematic

Now with Bellz, my goal is simple; once the player reaches a certain point, which is by the end of the map, I need to trigger a 5 seconds cinematic, where the player stops, a beast comes and turns, and there are some fancy camera animations.

Using the same tools, we discussed in the previous section, I was able to do this in a few quick steps:

  1. Put the beast skeletal mesh in the map:
    Bellz cinematic
  2. Create an empty group for the beast:
    Bellz cinematic
  3. Add the beast as a skeletal mesh into this group, by selecting it from the map:
  4. Create another group, the type of camera, ...

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