Summary

You went through the process of starting a big game from the ground. You learned how to select a base C++ code project, which is not based on any other premade code, and totally understood the project structure, which folders are important, and which folders you can simply ignore.

You also learned about how and where to find the project settings and the editor preferences, and you got an idea about what type of settings you can find there, and how to adjust some of them to fit your needs.

All games have inputs, and now you know where you need to map those inputs for your game. You are not only aware of how to set up game inputs, but also you know all the input types and the limits of supported input devices with Unreal Engine.

All games have ...

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