O'Reilly logo

Mastering Unity Shaders and Effects by Jamie Dean

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Creating a wireframe emissive material for the planet-surface scanner

eow that we have demonstrated the use of emissive materials to create effects and light up our scene, we will go one step further and create a wireframe material to represent scanning the planet's surface. Rather than illuminating a part of the object's surface, we will be lighting up the object's geometric edges using this very specialized shader.

We will start by creating a new shader:

  1. In the Project panel, click on the PACKT_Shaders folder.

    When the folder's contents appear in the Assets panel, create a new shader.

  2. Right-click in an empty area of the panel, click on Create, and choose Shader.
  3. Rename the new shader Unlit_wire.
  4. In the Assets panel, double-click on Unlit_wire to open ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required