eow that we have demonstrated the use of emissive materials to create effects and light up our scene, we will go one step further and create a wireframe material to represent scanning the planet's surface. Rather than illuminating a part of the object's surface, we will be lighting up the object's geometric edges using this very specialized shader.
We will start by creating a new shader:
When the folder's contents appear in the Assets panel, create a new shader.
Unlit_wireto open ...