Creating script files

If you need to define a logic or behavior for your game, then you'll need to write a script. Scripting in Unity begins by creating a new script file, which is a standard text file added to the project. This file defines a program that lists all the instructions for Unity to follow. As mentioned, the instructions can be written in either C#, JavaScript, or Boo; for this book, the language will be C#. There are multiple ways to create a script file in Unity.

One way is to go to Assets | Create | C# Script from the application menu, as shown in the following screenshot:

Creating script files

Creating a script file via the application menu

Another way ...

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