O'Reilly logo

Mastering Unity 2D Game Development by Simon Jackson

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 12. Deployment and Beyond

Building a game is one thing, and showing it to your friends and family is another. However, eventually, you are going to want to ship and sell your game in one of the most challenging markets of games.

Your title has to shine—it has to enable features that other titles don't have to stand out and be noticed.

In this chapter, we will take a deep dive into what it takes to try and take advantage of the native platform features and make them available to your game that is running in Unity3D. This could be for notifications support, active or live tiles, location capabilities, or even in-app purchasing (Unity doesn't support in-app purchases currently, and it only supports full purchase).

The following topics will be ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required