O'Reilly logo

Mastering Unity 2D Game Development by Simon Jackson

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 11. Onward Wary Traveler

You have a game; it looks good, plays well, and everyone loves it. The only problem is that it is still not a finished project.

In this chapter, we will look at how we can extend Unity to help make the content easier and better, and finally, package up the game and surround it with menus and other features that will make it whole.

As they say, the finishing of a project can take up to 80 percent of the time needed to polish it. Be warned! This is usually right. To wrap up, we will cover the tricky art of persisting the player's data as they play both on the device and on the cloud.

The following topics will be covered in this chapter:

  • The editor and how to make the most out of it
  • Packaging your game with menus and additional ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required