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Mastering Unity 2D Game Development by Simon Jackson

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Chapter 9. Getting Ready to Fight

As we reach the end of our journey with the RPG game, we enter the last aspect of the framework itself. This brings to light one of the hardest parts of any game development: engagement. This centers on how you can keep the players playing the game in effect, how the game balances out to keep them challenged, and how to deliver enough varied content so they feel they are always experiencing something new.

So we'll start with a few finishing touches to the game's battle system itself and then look at deepening the background of the game.

Unlike previous chapters, the focus here will be on the implementation, showing you quite a few tips and tricks and helping you avoid some of the pitfalls of the sometimes strange ...

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