Chapter 14. Deployment and Beyond

Building a game is one thing, and showing it to your friends and family is another. However, eventually, you are going to want to ship and sell your game in one of the most challenging markets: games!

Your title has to shine; it has to enable features that other titles don't have to stand out and be noticed.

In this chapter, we will look at the various bonus features you can add to your game as well as the differences in developing for different platforms.

The following topics will be covered in this chapter:

  • Handling platform differences
  • Building your asset projects (and making a fortune on the asset store)
  • Distributing to mobile
  • Social network integration
  • Monetization

Handling platform differences

Unity does a lot for ...

Get Mastering Unity 2D Game Development - Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.