Summary

We started this chapter by looking into what is involved in finishing and packaging the game itself with menus and important touch points if you want to stand out.

To make best use of the editor, we extended and expanded on the default views that the Unity gives us.

Through the course of this chapter, we looked at all of the capabilities that Unity gives us to make best use of these features. With these tools in hand, we can keep building our games a lot easier and customize Unity to fit our game (rather than the other way around). The editor is there to help us build our game, so why not improve it?

Several developers graciously share their editor scripts and work in open source libraries, so be sure to look around; in many cases, you don't ...

Get Mastering Unity 2D Game Development - Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.