Going further

If you are of the adventurous sort, try expanding your project to add the following features:

  • Expand on the SplashScreen and StartScreen by adding more interesting art, effects, and menus.
  • Either add property drawers or even a complete custom editor for the dialogs in the conversation system covered in Chapter 6, NPCs and Interactions.
  • Extend the Enemy classes in Chapter 9, Getting Ready to Fight, to better configure them in the editor.
  • Build your menus either in a single scene or multiple ones. Manage the transition between each menu state/view.
  • Research the various saving techniques and implement save functionality in your game.
  • Take one of your own game ideas and plan the flow of the game from end to end using a Mindmap tool. Go beyond ...

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