Using particle effects to represent an attack

The player has made his or her move, and the Dragon has been affected in some way; it would be nice to see what happened. We'll use a different particle effect to represent each of the attacks.

Creating the materials for the particle effects

Add the attacks.png sprite sheet and the smokeCloud.png sprite to the Assets\Sprites\FX folder. Change its settings so that it is a multiple sprite sheet and slice it automatically.

For particle effects to work, they need a material defined, not just the raw texture/sprite itself. So, navigate to Assets\Materials (create it if you haven't done so already) and right-click on it to create a new material and name it Attacks.

Change the Shader material used to the Particles/Vertex ...

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