Going further

If you are the adventurous sort, try expanding your project to add the following:

  • Add a few more enemy types and integrate the enemy class into the
  • Animate the enemy
  • Try putting together another battle scene and update the battle logic to pick a random scene
  • Separate the random logic into its own manager class and try a few different patterns
  • Increase the randomness of battles by making time between battles random as well

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