Summary

The Animation system provides so many features that nearly any animation you can envision can be created with it. I've not covered everything as that would deserve another book entirely, so feel free to experiment further. The state machine system isn't just for animation either, and we will return to this later on.

We covered an overview of all the main sprite animation components (Animator, Controller, Clips, Keyframes, and Curves), importing new sprites, animating sprites, and controlling states.

In the next chapter, we will build an environment for our character to walk around and allow our camera to follow her.

Get Mastering Unity 2D Game Development - Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.