Summary

We have certainly covered a lot in this chapter simply because you were setting up the main structure of the game and covering the basics of importing sprites. We will use both of these features extensively throughout the text.

Until now, we have covered the following topics:

  • The basics of game design and structure
  • Creating new projects and scenes
  • An overview of all the main sprite components (Sprite/Sprite Renderer)
  • Importing new sprites
  • Carving up individual sprites from Sprite Sheets
  • Adding sprites to your game
  • Basic character movement with arrow keys

Now that we have our character in our game, we can make her movement much more natural by adding animation and adjusting her code accordingly. We will add her animation in the next chapter.

Get Mastering Unity 2D Game Development - Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.