Chapter 1, Preparation and Asset Configuring, outlines the project we’ll focus on in the book. It specifies tips and tricks for importing assets optimally, configuring assets, and best-practice workflows for keeping your project organized.
Chapter 2, Level Design and Structure, here, gets you started with designing and building the main game level inside Unity, taking a look at interesting level-design ideas as well as critically important practical considerations.
Chapter 3, Player Controls - Movement, explores player controls, that is, how player input drives and controls the main game camera.
Chapter 4, Player Controls – Typing and Health, says that every character that can take damage needs health, representing the ...