Resources and skills needed

Each task has requisites, and not just in terms of other tasks. These are all the things needed to complete the task on time and to the specified standard. Each task requires software (such as Unity, Blender, and MonoDevelop), hardware, skills, finances, and time. Time itself is a wasting resource, which means that it cannot be refunded once it's spent. This makes time a particularly expensive resource.

Get Mastering Unity 2017 Game Development with C# - Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.