Believability and convenience

There's an important balance to find between believability and convenience; it's easy to sacrifice one for the other. Believability is about creating a world that makes sense; one that's consistent with your theme, story, technology, characters, and more. In sci-fi, for example, the player may expect to find starships, aliens, and laser guns, but not elves, dragons, and undead mages. These elements simply don't belong. Convenience, on the other hand, is about the creative liberties we, as designers, take with the boundaries of reality to make things easier, more fun, or more accessible to the gamer. For example, traveling between villages in an RPG may take only minutes in real time, but represent weeks in

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