Building for VR (Virtual Reality)

Right now, there's intense interest in Virtual Reality (VR) in gaming. This is an umbrella term referring to a range of different wearable headsets that surround the eyes and immerse the player in a 3D virtual world. Head movement is tracked (that is, its rotation is monitored) and used to control what is seen through the headset. Typically, head motion controls a first-person camera in a 3D environment. Unity ships with support for selected VR platforms, including Oculus and Samsung Gear. Developing for VR in Unity is made simple in that most 3D concepts apply to VR. There are a range of interesting design considerations that apply to VR, such as interface design, player height variance, object interactivity, ...

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