Research, design, and work assessment

Project management begins with careful analysis of the design. This involves examining the game design document (a clear statement of the game) and determining how, when properly conceived, it can be implemented optimally. The previous chapters outlined the design for Dead Keys, and from this, we can extrapolate various levels of work. Try thinking about these, and then write them down using a tree structure. At the highest level, you should include art, sound, and development work. Within the development, for example, we have many systems to develop, from player controls and enemy AI to level logic and camera systems, plus lots more. The degree to which you can dig down into lower levels of work is, ...

Get Mastering Unity 2017 Game Development with C# - Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.