Unity officially supports many mesh import formats, including .ma, .mb, .max, .blend, and others. Details and comparisons of these are found online at: http://docs.unity3d.com/Manual/3D-formats.html. Unity divides mesh formats into two main groups: exported and proprietary. The exported formats include .fbx and .dae. These are meshes exported manually from 3D modeling software into an independent data-interchange format, which is industry recognized. It's feature limited, but widely supported. The proprietary formats, in contrast, are application-specific formats that support a wider range of features, but at the cost of compatibility. In short, you should almost always use the exported FBX file format. This is the ...
Meshes - Export as FBX
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