Now we must build a class to process the word list asset. This involves a class that can open and read the word list itself, select a word at random from the list, and compare two words for a match. The latter is needed to compare the typed word with the selected word from the dictionary. To start with, a new Singleton called classWordList.cs should be created. The basic skeleton is as follows:
using UnityEngine;using System.Collections;using System.Collections.Generic;//------------------------------------public class WordList : ...