The workload plan begins when you have atomized the full workload into discrete, manageable tasks that can be assigned to specific team members, such as create player controls, animate a walk cycle for a character model, and create brick texture. Each task will have an assignee (a person responsible for its completion), and a deadline (the time and date the task should be completed by). In addition, the project manager should arrange tasks sequentially in a timeline or calendar, representing the order in which they should be completed; after all, there's no point in texturing a character model before the model has actually been made:
Workload plan
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