Summary

This chapter laid the framework necessary to begin working with UI.

In this chapter, we discussed the following topics:

  • Defining UI and GUI
  • Describing the four types of interfaces
  • Choosing a UI layout and color scheme
  • Defining interface metaphors
  • Discerning and setting resolution and aspect ratio

In the next chapter, we will jump into working with the Unity UI system.

Get Mastering UI Development with Unity now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.