Base Input Module/Pointer Input Module

The Base Input Module and Pointer Input Module are modules that are only accessible via code.

If you need to create your own input module, you will create it by extending from the Base Input Module. You can view a full list of the variables, functions, and messages that can be utilized by extending the Base Input Module at https://docs.unity3d.com/ScriptReference/EventSystems.BaseInputModule.html.

The Pointer Input Module is a Base Input Module that is used by the Standalone Input Module described earlier. It can also be used to write custom input modules. You can view a full list of the variables, functions, and messages that can be utilized by extending the Pointer Input Module at https://docs.unity3d.com/ScriptReference/EventSystems.PointerInputModule.html ...

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