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Mastering UDK Game Development Hotsht by John P. Doran

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Dropping the object

All right, we have now seen that it is simple enough to pick up an object. But what if we want to bring it back into the world?

Engage Thrusters

Simple enough. Let's do that now.

  1. Open up Kismet once again. Create a Player Spawned event by right-clicking and selecting New Event | Player | Player Spawned.
  2. To the right-hand side of the Player Spawned event, create an Attach to Actor action by right-clicking and selecting New Action | Actor | Attach to Actor. Under Target, create a Player variable by right-clicking and selecting New Variable | Player | Player, and by unchecking the All Players option in the Properties window. Go into the Perspective viewport and find the PathNode_Dynamic option that we put in front of the player's ...

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