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Mastering UDK Game Development Hotsht by John P. Doran

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Picking up an object

We have our lovely object created; now add in just a few more components and then use Kismet to make our object appear to be picked up.

Engage Thrusters

With that in mind, let's use Kismet to make our object appear to be picked up.

  1. Now, move your Perspective viewport to an area that the player cannot see. When we pick up an object, this is the area where the object will go until we drop it. To put it here, we need a PathNode to show where the object will be teleported. Right-click on the ground and select Add Actor | Add PathNode.
    Engage Thrusters
  2. Now, we need an indicator to know where to drop the object in our inventory. To drop it directly in ...

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