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Mastering UDK Game Development Hotsht by John P. Doran

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Placing assets in the level

The final 20 percent of the work required to finish a level tends to feel like 80 percent of it. Creating an environment that looks believable is done in small pieces. Tiny imperfections make the world look like it has a human touch. In this section, we add little features to make the level look that much more like a fully fleshed-out world.

Engage Thrusters

Now that we have a basic environment, let's place some little touches to make the place look at least somewhat lived in.

  1. Go into the Content Browser window and select StaticMesh'Castle_Assets.Meshes.SM_VendorCrate_01_E'. Next to PlayerStart, place a crate in order to block access to other areas of the map, by right-clicking and selecting Add Static Mesh : Castle_Assets.Meshes.SM_VendorCrate_01_E ...

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