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Mastering UDK Game Development Hotsht by John P. Doran

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Creating our HUD

Now that Flash is set up, let's actually create our HUD menu.

Prepare for Lift Off

But before we get into that, let's talk a little bit about the environment, as I'm guessing many of you may never have worked with Flash before.

Flash 101: an introduction

As you begin your project, there may be many new panels and areas that are yours to use.

Flash 101: an introduction

Stage

The largest area in the top-left section is called the stage. This is where all of the action within our menus will take place. Users will only see the white-box area of the stage and the objects that are in it.

Properties inspector

The Properties area is to the right-hand side of the stage. In ...

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