Our first step will be setting up Flash in order for us to create our HUD. In order to do this, we must first install the Scaleform Launcher.
At this point, I will assume that you have run Adobe Flash CS6 at least once beforehand. If not, you can skip this section to where we actually import the
.swf file into UDK. Alternatively, you can try to use some other way to create a Flash animation, such as FlashDevelop, Flash Builder, or SlickEdit; but that will have to be done on your own.
The first step will be to install the Scaleform Launcher. The launcher will make it very easy for us to test our Flash content using the GFX hardware-accelerated Flash Player, which is what UDK will use to play it. ...