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Mastering UDK Game Development Hotsht by John P. Doran

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Opening cutscene

To really reinforce the fact that we are moving through space, it may be a good idea to have an opening cutscene.

Engage Thrusters

That being said, let's create our opening cutscene!

  1. Just in case you haven't done so already, first select all of the asteroids that you have in the level and arrange them in a random position and rotation.
    Engage Thrusters
  2. Select one of the emitters by right-clicking and selecting Select | Select All Emitter Actors, then press F4 to access the emitters' properties. Uncheck Auto Activate.
    Engage Thrusters
  3. Go to the ActorClasses tab and click ...

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