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Mastering UDK Game Development Hotsht by John P. Doran

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Ship particles

Now that we have our ship functioning at least somewhat properly, let's add some polish to it and give our players the sense that they are moving through space.

Engage Thrusters

To do this, we are going to make use of one of Unreal's best features, its particle systems.

  1. Open the Content Browser window by going to View | Browser Windows | Content Browser. Go to the Hotshot02 package that we created at the beginning of this mission. Inside its window right-click and select New ParticleSystem. In the dialog that comes up give it the name ShipSpeed.
  2. In the Required section of Particle Emitter, set the Material value in the Properties window to Material'WP_Enforcers.Materials.M_WP_Enforcers_Impact_light'. Next set the Screen Alignment value ...

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