ofMesh class is a powerful class that is used for representing, modifying, and rendering 3D objects. By default, it draws triangle meshes, but it can also be used for drawing curves and points.
ofMesh class performs rendering of many thousands and even millions of triangles by one OpenGL call, at the highest possible speed. Even though using
ofMesh will at first seem slightly more complicated than using
ofTriangle(), it will give you more flexibility in creating and modifying 3D objects in return. So it is highly recommended that you use
ofMesh for 3D in all cases, except the very beginning or for learning 3D. You can use
ofMesh not only for 3D but for 2D graphics as well.
openFrameworks has one more class, named