Chapter 3. Marker-less Augmented Reality

In this chapter readers will learn how to create a standard real-time project using OpenCV (for desktop), and how to perform a new method of marker-less augmented reality, using the actual environment as the input instead of printed square markers. This chapter will cover some of the theory of marker-less AR and show how to apply it in useful projects.

The following is a list of topics that will be covered in this chapter:

  • Marker-based versus marker-less AR
  • Using feature descriptors to find an arbitrary image on video
  • Pattern pose estimation
  • Application infrastructure
  • Enabling support for OpenGL visualization in OpenCV
  • Rendering the augmented reality
  • Demonstration

Before we start, let me give you a brief list of ...

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