Chapter 21Alternative Reality Games as Mobile Learning

John Feser

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Sometimes, learning can take place by participating in activities in the real world, where mobile devices are used to supplement information or give direction to learners who only occasionally look at their screens. This is the case for many alternate reality games or ARGs for short (pronounced by saying the letters A-R-G, not by sounding like a pirate), interactive narratives that use the real world as a stage for telling a story, acting out a scenario, playing a live game, or creating a learning experience. ARGs make use of diverse media and game elements to help tell and ...

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