Chapter 2. Welcome to the Land of BludBourne

Now that we have a high-level understanding of LibGDX, its modules, and a working starter project, we will now jump into creating the world of BludBourne. We will first learn some concepts and tools related to creating tile-based maps. We will then explore our project source code for this chapter, which will include managing the loading of game assets, including maps, and using player input for character movement around our world.

We will cover the following topics in this chapter:

  • Creating and editing tile-based maps
  • Implementing the starter classes for BludBourne
  • Implementing asset management with loading textures and tile-based maps
  • Implementing the camera and displaying a map in the render loop
  • Implementing ...

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