Armed with all the knowledge to master developing with the Leap, you're finally ready to go beyond the device. In this final chapter, we will cover all sorts of abstract concepts and ideas that go far beyond just software.
This chapter is more of an abstract chapter, retracing what you've learned up to now and then looking at a whole slew of things that are related to, but outside the world of the Leap Motion Controller itself.
This chapter is sprinkled with periodic Fun facts that offer high-level and entry-level factoids about scripting and programming for your reading pleasure.
We will cover the following topics in this chapter: