Go ahead and open your Unity Editor and load up our project. With the
HandController scripts completed, we can go ahead and attach them to their respective GameObjects now:
Playerscript to our PlayerArrow GameObject
HandControllerscript to our Core GameObject
At this point, you should be quite familiar with how attaching scripts to GameObjects works. As a refresher, simply dragging the desired script onto the target GameObject will do the trick. Fortunately, no configuration is required this time around.
With the scripts attached, we need to perform a few last pieces of configuration to make sure everything works. The first thing we'll be doing is attaching the main camera ...