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Mastering Leap Motion by Brandon Sanders

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Setting the scene

With our project created and the editor configured, we can now set the stage (or scene, as it were) for this application.

Setting the scene

To start off, you'll want to create a basic plane GameObject to act as the ground for this application. This can be achieved by navigating to GameObject | Create Other | Plane in the toolbar, as shown in the preceding screenshot.

After clicking on the Plane button under Create in the previous step, you will see a perfectly flat plane appear in the Scene window, as seen in the following screenshot:

Setting the scene

Note

Fun fact

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