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Mastering Leap Motion by Brandon Sanders

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Chapter 4. Creating a 2D Painting Application

As you are familiar with all the essentials of the Leap Motion device, you should now have mastered the basic concepts of developing with it. How about we apply that knowledge to make a two-dimensional painting application? In this chapter, we'll create a painting application with the Java programming language and the Leap Motion API called Leapaint. Here we go!

In this chapter, we'll be covering the following topics:

  • Laying out the framework for Leapaint
  • Creating the graphical frontend
  • Interpreting Leap data for rendering on the graphical frontend
  • Testing the application
  • Improving the application

Note

This chapter involves writing an application entirely in the Java programming language. Many of the user ...

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