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Mastering iOS 11 Programming - Second Edition by Donny Wals

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Enabling ARKit in an existing project

In order to truly focus on implementing the AR experience, this chapter comes with a pre-configured project to get you started. The project contains a couple of pitcures that are shown in a horizontally scrolling collection view. Whenever the user taps on one of these images, we are going to add this image to the ARKit scene, similar to what the SpriteKit sample project did with an emoji.

Examine the existing code and try running the project to make sure you understand what's going on before moving on to implementing ARKit. The starter project should not contain anything surprising; if you're unclear on any of the details about the starter project, everything has been covered in the preceding chapters, ...

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