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Mastering Cocos2d Game Development by Alex Ogorek

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Chapter 5. Creating Cool Content

In this chapter, you'll be learning how to implement the really complex, subtle game mechanics that not many developers do. This is what separates the good games from the great games. There will be many examples, tutorials, and code snippets in this chapter intended for adaption in your own projects, so feel free to come back at any time to look at something you may have either missed the first time, or are just curious to know about in general.

In this chapter, we will cover the following topics:

  • Adding a table for scores
  • Adding subtle sliding to the units
  • Creating movements on a Bézier curve instead of straight paths
  • Depth perception via device tilting (and parallax scrolling)
  • Three ways to create unit streamers or ...

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