Remember, everything in Cocos2d is, at its base, a
CCNode object. Nodes can have other nodes as children. For example, if you wish to create a character with a jetpack attached, the character can be a
CCSprite object (a node object with an image) and the jetpack can be a
CCSprite object as a child of the character.
Anyway, this is a chapter about prototypes, and we've yet to create any real gameplay. Let's get that going with a few images, some touch controls, and much more.
Add the background image to the sprite sheet (or SpriteBuilder), save, publish, and then in the
init method, add the image to the screen as a
CCSprite object below the
CCSprite *board ...